π Scope and Limitations
1. What Is "Scope" in a Graduation Project?
The scope defines the boundaries of your project β what it includes and what it intentionally excludes. It sets clear expectations for what your project will deliver, how far it will go, and under what constraints. This helps manage time, resources, and stakeholder expectations.
A well-defined scope answers questions like:
- What will the system or product do?
- Who are the target users or audience?
- Which platforms or tools will be used?
- What features or content are covered?
Example β Habit Tracking Mobile App:
- The app will support up to 10 simultaneous habits per user.
- Core features will include habit streak tracking, motivational notifications, and basic performance analytics.
- The app will be developed for Android devices only.
- The design will follow Material Design guidelines and prioritize ease of use.
Example β Educational Cartoon Series:
- The series will consist of six short animated episodes (2β3 minutes each).
- Content will target children aged 6β8 and focus on road safety and emotional intelligence.
- The animation will be 2D, using open-source or academic-licensed tools.
- Distribution will be digital via YouTube and/or school platforms.
2. What Are "Limitations"?
Limitations are the constraints, restrictions, or external factors that may affect your projectβs results, performance, or evaluation. These are not weaknesses β they are conditions you acknowledge and work within.
Limitations might include:
- Time restrictions
- Budget limitations
- Technical constraints
- Lack of access to real users or equipment
Stating limitations openly shows professionalism and helps evaluators understand the context of your decisions.
Example β Habit Tracking Mobile App:
- The app will not support iOS due to resource and time constraints.
- No advanced machine learning will be implemented for behavior prediction.
- User testing will be limited to a sample of 20 students from the local university.
Example β Educational Cartoon Series:
- The animation quality will be basic due to limited tools and time.
- Only two characters will be voiced, with others using visual cues only.
- Feedback will be collected from a small group (e.g., 10 children) rather than a large population.
3. Why Define Scope and Limitations?
Clearly stating scope and limitations:
- Sets realistic expectations for evaluators and users
- Helps manage your workload by avoiding scope creep
- Demonstrates awareness of project planning and professionalism
- Justifies decisions when trade-offs are made (e.g., choosing Android-only)